Fittingly enough, they are actually discussed by Raiden and Armstrong right before the battle begins. It also greatly reflects on the actions, motivations, and even the beliefs of The Patriots, especially their AIs. On the other side, with Armstrong's true beliefs and motivations in mind, it can be read as his personal boon about everything that he hates about "American" leadership and society. Alternatively, the lyrics could refer to how Raiden perceives Armstrong, as this song plays before Armstrong reveals his true motives behind Operation Tecumseh. The lyrics appear to denote the deranged beliefs of corrupt politicians and bureaucrats, letting the poor and downtrodden be sacrificed for the gains of the rich and powerful, keeping in theme with Armstrong's position as a senator. Don't expect too much."Collective Consciousness" is the boss theme for Metal Gear EXCELSUS, piloted by Senator Steven Armstrong. It also plays during the second half of the battle against Armstrong at the end of the Jetstream DLC. Metal Gear Rising: Revengeance - Final Boss Battle (Sen.
Jared recommends that it is not worth the $60, and should just be a rental. Metal Gear Rising Revengeance - Vocal Tracks - Rules of Nature (Platinum Mix-Instrumental) - OST.
Does the fun mechanic make up for a lot of problems? Jared decided that it didn't and only required a 4. Jared was thinking that it was fun, but had a lot of problems, and he was thinking of giving this a 4 or a 6. Jared won't mark this against the game though. Jared was hoping that the cut mechanic would have puzzle elements in the boss fights to swing in certain ways except for 1 boss fight. The boss fights are uninspired and repetitive, however Monsoon looks cool, but he'll do this smoke thing and throw buildings at the player. A notification pops up saying that the Defensive Offensive skill/dodge is better than he gave it credit for. There is also no dodge button, so there is no way to cancel out of being grabbed and attacked. Other dumb things: the parry button is the same button as the light swing. An entire level is going backwards the same way out as a previous level. Jared shows footage of him demonstrating this, and then it worked! Never mind! They are still pretty bad though! Jared was also bothered the whole game by the turrets section out of nowhere! It is obvious that they had to pad the game. The gorilla robot dudes are really annoying to fight. Then they remixed and techno/wub wub happened. Not every enemy can be stealthily killed. A bizzare mix.some tracks contains orchestral parts mixed with rock/metal, but that was mostly in the non-remixed 'original' versions ripped from the demo. The worst things were the stealth mechanic, as there is no point to it. Jared says not to even play this for the story, and isn't even sure if it is canon or not! Jared doesn't care about the characters, as they aren't interesting. Some of the codecs in previous games were unnecessary or long. The codecs in most Metal Gear games either build the story or the characters, and it didn't work here. The story is dumb, and changes itself three times! The final boss is a senator on steroids! The game tries to remind the player that they are playing Metal Gear like Codecs. What was disappointing was everything else. It does have it's fun moments like the cutting mechanic that slows down time. Metal Gear Rising Revengeance OST - Red Sun (Maniac Agenda Mix) (1) Jamie Christopherson & Logan - Red Sun (Sundowners theme. Revengeance was a difficult game to score. He's always enjoyed the mythology behind the characters. Metal Gear Solid 3 is one of his favorite games of all times, and he used Metal Gear Solid 1 to break himself out of depression. Jared is a really big fan of the Metal Gear franchise. Jared gives his extended thoughts on Metal Gear Rising Revengeance.Įxtended Thoughts - Metal Gear Rising Revengeance